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Autodesk 3ds max vs maya
Autodesk 3ds max vs maya








autodesk 3ds max vs maya autodesk 3ds max vs maya

You can also render out to something like Luxrender which can produce extremely accurate simulations of light. Mental Ray, which is shipped with Blender and Maya, is a much older and more mature renderer with many more features, but does not simulate light as accurately and will likely require more material tweaking to get right. The built-in Cycles renderer is pretty good, but it's still relatively immature and it's designed more for "fast" rendering of animation. Blender has exporters for most external renderers so you don't need to be stuck with what it comes with, but I'm not sure about the others. Photorealism is dependent primarily on how good your modelling and composition skills are, followed by what renderer you use. I am not a professional or even an amateur. I have used neither extensively though, mostly just to play around.

autodesk 3ds max vs maya

I didn't bother to learn the shortcuts so it was a struggle to get anywhere with it. Blender is very keyboard shortcut-driven, and if you try to use the mouse you'll get frustrated because the menus are a bit all over the place. I've used 3DS Max and Blender and found the former easier to use, but that's likely because it fits the standard clickity-click workflow of most applications that I use. You won't find too many job ads with it mentioned, especially if the job ad was posted by a clueless recruiter who doesn't know the name of anything that isn't from Autodesk. Thanks.īlender is only used by more "progressive" studios. So, ya, if anyone has any advice I'd love to hear it. I considered Blender but, jobs I've seen posted either say 3D (and no program) or they specify AutoCad, 3DSMax or Maya. again, looking for ease of use, easiest to learn, photoreal end results and something that on a resume may be considered a plus. Looked on YouTube, picked an item like a soda can and watched tutorials on how to create one for each app to see which seemed easier to learn and had better results and liked Maya, but then again, may have just been that the guy doing the tutorial was better.įigured I'd see what people here thought. Most posts I've seen comparing them have been geared towards "are you using it for gaming or animation" which for me doesn't much apply. Eventually I'd like to design a few things like watches, but would be just for looks, I don't need internal stuff. Mocking up packaging, making it look like a photo and using files made in illustrator/photoshop as the skin/texture since that's where the package art would be created. I'm looking to learn a 3D program, but not for games/animation/film but rather just for product images. Oddly enough, I posted this on a Graphic Design forum and got very (almost no) response.










Autodesk 3ds max vs maya